We hope that they´ll read the message and consider it as an option. It is our publisher the one who should take this kind of actions. I mean, what do you have to lose at this point? If you giveaway say 200 copies, and that results in selling 300, that's a win, since its unlikely you would have sold the 300 copies without giving away the 200 copies to start with. Have you guys considered giving away a major number of copies for free with the contingency that people leave a review, not specifying if it should be good or bad since otherwise it would violate Steam policy? If you can dilute the bad review with good reviews, even if you have to give away a few hundred copies, that could at least save the game since people base the idea to even try a game on the initial rating. This may sound a little "Pants On Head" crazy, but hear me out. One mediocre game shouldn't seal the fate of a company with some significant promise. I hope you guys can get it together and pull through so you can still keep making games. Ouch, so you guys got screwed by the fact that the game did so poorly, so you are just trying to survive at this point? I'm sorry to hear that. We haven´t abandoned the game and as soon as we have the necessary resources, we will continue adding patches. We recommend you to read the Patch notes of the 3 patches for more info and you can always buy and refund if the game doesn´t convince you. Originally posted by Blini games:Hello Bobro2SVK, the three patches published have solved every major issue found after its release:ġ)Ğxcessive loot containers in the rooms,Ģ) Increased speed, reload and shoot ratio of the charactersģ) Less colliders to make rooms easier to navigateĥ)Ğliminated issues in the sidequests and made them more accessible…Ħ) …and we have added many “quality of life” fixes to make the gameplay experience better.
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